Thanks for your replies!
Okay so I clearly haven't understood this system correctly yet.
Key up sucks, use get key and then test the bool.
I tried this - i did "Get Key" Key: Space, Store Result: SpacePressed and then "Bool Test" that sends an event if true - but if I use that instead of "Key Up" it's just stuck on the first state (get time info)
1 - Placing an event in each state within the FSM is not very practical, but it works.
I can't see how that works - if it's stuck on another state, say Get Time Info for example - it will never get to the state where it's actually listening for the key?
Hi.
Separate FSM with send events will work best in most cases.
Okay I didn't know how this global event thing could be used, super cool - but I still don't understand the concept :p
So i've set a cube to change between red and blue every 1 second - and I then want to listen for an input to change to green. This could be done by a global event made in another FSM right? So I use no2 FSM to listen for the key but make the actual event in no1 FSM or? Just couldn't get this to work it didn't react on the key.