We need around 7 minutes after pressing play to start the game.
Its almost impossible to iterate levels or work in them. Levels are not something crazy and once game runs it goes +60fps. Many objects and prefabs have an FSM component (but again, anything crazy)
We have try all the tips to make playmaker going faster but no luck.
Once, after upgrading unity (cant remember version) we had surprisingly fast speeds for like 15 min. Then it came back by itself to those incredible times when pressing play. Building times are also horribly slow (30 min for a single level)
Is there someone experiencing this kind of behaviour for mid size projects?
BTW, hardware we use is 8700k, in my case up to 5gzh
Latest playmaker and unity 2017.