Hi,
I'm trying to copy states, transitions, events and actions of a template into another FSM via script, in editor.
Unfortunately, the copy of the actions is giving me some problems.
clonedStates[i].Actions = states[originalIndex].Actions;
The image of errors on unity
Complete log:
https://pastebin.com/nJQHfEBHIt seems that something is missing, but I could not understand what.
However, the actions are copied correctly and the final FSM is working.