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Pre-Fab Trigger
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Topic: Pre-Fab Trigger (Read 1430 times)
dennisn8tkk
Playmaker Newbie
Posts: 3
Pre-Fab Trigger
«
on:
August 31, 2018, 08:10:19 PM »
I am having problems with FSM and triggers/colliders. When creating a FSM on a prefab with a collider. And then coping that prefab into the game, 5 times. Why am I getting ALL the prefabs to trigger? When I trigger the collider on ONLY 1 of the prefabs. I do NOT want to trigger all of the prefabs. Just 1 at a time. My trigger only enters the collider of 1 of the prefab at a time.
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daniellogin
Full Member
Posts: 215
Re: Pre-Fab Trigger
«
Reply #1 on:
September 01, 2018, 12:54:26 AM »
I'm guessing you need to provide more info.
For example, this is about a Trigger Event right? Is it set to Self, a variable gameobject, or specific gameobject?
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Fat Pug Studio
Beta Group
Hero Member
Posts: 1294
Re: Pre-Fab Trigger
«
Reply #2 on:
September 01, 2018, 07:08:18 AM »
Can you attach the project if it's small or provide your setup screenshots?
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dennisn8tkk
Playmaker Newbie
Posts: 3
Re: Pre-Fab Trigger
«
Reply #3 on:
September 10, 2018, 02:46:17 PM »
OK I simplified things allot. I am just trying to trigger 1 Wall at a time (Change the material color). When you move the player (Cube) towards the wall both trigger. When you move towards the ball it triggers itself (using a different material here).
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dennisn8tkk
Playmaker Newbie
Posts: 3
Re: Pre-Fab Trigger
«
Reply #4 on:
September 17, 2018, 07:20:19 PM »
Any Ideals ? On why this is NOT working as intended.
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Pre-Fab Trigger