Hi,
I have a rectangular block turning like a hand on a clock, rotating at a constant speed from its pivot point in the centre. I need to vary the rotation speed to speed it up/slow it down as needed by increasing or decreasing the float variable used in the Y rotation vector. What's the best way for this in Playmaker? Experimenting with iTween didn't achieve any satisfactory results, I can't seem to get PM to rotate the block in a loop while receiving values to change the float value for the Y rotation.