I just have a couple of questions regarding anim events.
1) Does the current "Send Event" function broadcast the event to all state machines on the game object? Is there a way to target a specific FSM?
2) Can anim events trigger FSMs that are not on the same game object? This seems like an absolute must. I realize you can send an event to the attached GO and have that broadcast an event, but it seems superfluous and besides, i prefer to use null objects to hold all my FSMs, leaving the models free to be exchanged if necessary.
Thanks!
Sean