Could it be possible to have a modified touch object event to work slightly different,
instead of specifying an object could there be an action to see if a certain object on a layer has been touched, if it has to send an event and store that game object as a variable?
so say if I have 10 objects on a layer, the touch object hits any one of them filtered by layer, it would then store that object in a variable and go to the next fsm?
if possible too, to store the objects tag