playMaker

Author Topic: MultiPlayer Networking  (Read 2216 times)

katrinalove

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MultiPlayer Networking
« on: September 08, 2012, 04:20:45 AM »
Hi
 How do  I use playmaker in multiplayer networking for server to client? please help ....

Avik

Dev_Sebas

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Re: MultiPlayer Networking
« Reply #1 on: September 08, 2012, 06:50:18 AM »
Sorry but what you want to make? An multiplayer game?
PlayMaker is very nice to make it.
Do you want host the game on your computer or on a service?If a service I recommend you Photon.
PlayMaker have actions for host in your computer go to networking actions.
And for integration with Photon you need to download this.http://hutonggames.com/playmakerforum/index.php?topic=1390.0
Do you know the fundamentals for networking? Like that is a room, server , a master server , a client, etc?

Red

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Re: MultiPlayer Networking
« Reply #2 on: September 09, 2012, 05:05:07 PM »
I would also be interested... however, at risk of threadjacking i'll leave the specifics to a different thread... but to OP, it would help if you could give a little more information as to what you're hoping to achieve.

for instance, is this for a game where the player launches their own instance of the server (like Team Fortress does it) or is this for a perpetually "on" server that's maintained by yourself (the IP owner) and accessed by other users whenever they're logging in (like an MMO?)