playMaker

Author Topic: Zombonic  (Read 4932 times)

Horror

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Zombonic
« on: September 25, 2012, 11:21:13 AM »


Now available on Google Play!

Zombonic is a Tilt & Touch Shooter that pits you against an unrelenting horde of the undead. Shoot them before they can reach you and don't forget to watch your back!

GnJf4FtCCG8[/youtube] Trailer
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All game logic was created with playMaker.
« Last Edit: September 28, 2012, 12:15:58 PM by Horror »

Horror

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Re: Zombonic
« Reply #1 on: September 26, 2012, 01:12:40 AM »














« Last Edit: September 28, 2012, 11:57:00 AM by Horror »

Andrew.Lukasik

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Re: Zombonic
« Reply #2 on: October 03, 2012, 08:10:45 AM »
Hi,
Interesting project, congratulation on finishing it!
I know this is not art forum but I think baked lightning (with l.probes for non-static meshes) could still benefit Greatly to project (giving more spacial definition and more visually smooth/consistent look)

A.

Horror

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Re: Zombonic
« Reply #3 on: October 05, 2012, 04:18:07 AM »
Thanks A,

I am using some very faint lightmapping right now; just enough so that you can barely see the areas outside of the torch light. I haven't used any lightprobes yet, but I'm about to start experimenting with them. I'm also entertaining the idea of throwing a few braziers in there just to give some variance to the lighting, but I want to be careful not to reduce the spookiness by doing that.

The zombies look a lot better when they have a secondary light source on them!
« Last Edit: October 05, 2012, 04:20:43 AM by Horror »