playMaker

Author Topic: Canon ball shooting  (Read 4845 times)

tcmeric

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Re: Canon ball shooting
« Reply #15 on: June 17, 2017, 11:37:14 AM »
Pew pew pew. It has been done. I wrote actions for this asset: https://www.assetstore.unity3d.com/en/#!/content/47750

Ballistic Projectile Helper, 5$.
Helpful C# library to deal with 3D ballistic math calculations. Great for any project involving ballistic projectiles and trajectories.

My actions as always are free. You can download them from my github. There is 1 action for each of the functions (methods) in this package. Ie, it covers it all.

https://github.com/dumbgamedev/projectileHelper-playmaker

I also write a few stand alone actions that can help to calculate position to position projectiles and then shoot them (on any axis or height). I will make a tutorial on that and post it soon as well.

tcmeric

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Re: Canon ball shooting
« Reply #16 on: June 18, 2017, 02:25:58 AM »
If you land on this post and you are looking some simple rigidbody actions for grenade/cannon ball launching, see my post here: http://hutonggames.com/playmakerforum/index.php?topic=15323.msg70845;topicseen#msg70845 (also for path prediction on screen).

While the above asset I posted in this thread is indeed great (and my actions are working!), they can be a bit complicated if you just need 1 simple thing. Of course, if you are looking to make various ballistic calculations for projectiles, then the package in this thread is top notch.