Hiya, this might sound like a dumb question, but do all enemy characters required to have rigid bodies in order to traverse terrain (like slopes e.t.c) and not pass through other objects? Reason I ask is that I'm getting some funky behavior from a test AI I'm using - such as falling over if in chase or bouncing sporadically if going up an inline (ramp/stairs). Any insight would be awesome on this.
I'm using humanoid characters btw, and on the enemy I added a box collider and a rigid body component.
Thx!