I am not sure if this is common knowledge or not, but it seems that I cannot animate a game object after I have activated using a trigger.
Can game objects be animated after they have been activated?
I am just trying to do a simple animation of the object moving forward a bit after it has been activated.
I do not want the player to see the object till the player turns around and steps forward a bit, that is why I am using Activate Game Object with a trigger.
Is there an invisible action, that I can enable and disable, instead of using activate game object?
Thanks!