New version, still doesn't work. It just fires off the event with no data.
var eData = new HutongGames.PlayMaker.FsmEventData();
eData.FloatData = 2f;
eData.GameObjectData = Owner;
fsm = hit.transform.gameObject.GetComponent(PlayMakerFSM);
if(fsm == null)
Debug.Log("No Playmaker Component");
var ev = fsm.Fsm.GetEvent("Add Damage");
fsm.Fsm.BroadcastEventToGameObject(hit.transform.gameObject,ev,eData,false,false);