playMaker

Author Topic: Does playmaker need to function differently for different platforms  (Read 1340 times)

misterjuly

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Hello,

I am wondering if I need a different version of Playmaker if I am building for let's say Mac or Windows or Linux, etc. I know playmaker is just code, but I was wondering if there was any difference. I am creating the game on a Mac, and that is where I am not having build issues. Thanks!

djaydino

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Re: Does playmaker need to function differently for different platforms
« Reply #1 on: August 29, 2023, 12:11:52 PM »
Hi.
No, unity converts code to certain platforms from C#
But for example save can be different if you save to file you can't save to file on most consoles for example.

If you need something platform specific there are also Platform action to check which platform is set and so some code in your fsm for that platform