My question is about this old topic
https://hutonggames.com/playmakerforum/index.php?topic=12475.0What does the Secure Delete do? What if you do not use it?
How many times is enough within the looping option?
Will this action work on all platforms?
I have been having a lot of issues with very random IO exceptions, such as "The process cannot access the file" Concerning Deleting a JSON file, I did quite a bit of searching around to find what seems to be the answer.
The files are saved into the persistent data path with the filename.
The recommended approach is to delete the old files and create new ones for each NewGame.
It seems that Unity during runtime can miss these exceptions and will only show in my scenario on a Windows, Mac & Linux platform within the built apps player log files.
I was using a custom action to "Delete" the files within the persistent data path that seems to have no issue within the Web GL environment.
It is also worth noting that I am using the Json actions within this project.
I very much seek professional advice on this subject, please.
Kind regards
colpolstudios