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Author Topic: Agent Sample Path Position  (Read 2101 times)

SeanC

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Agent Sample Path Position
« on: November 29, 2012, 08:55:29 PM »
I'm trying to use "Agent Sample Path Position" to get the world vector positions at specific distances along a path, but I'm beginning to think maybe that's not what this action is for.

My goal is to be able to create a path using Unity's native navagent/mesh system, sample points at uniform increments along the path and do things with that information. Is there a way to get the vector coordinates of a point along a path at defined distances on that path?

Thanks,
Sean