I'm trying to use "Agent Sample Path Position" to get the world vector positions at specific distances along a path, but I'm beginning to think maybe that's not what this action is for.
My goal is to be able to create a path using Unity's native navagent/mesh system, sample points at uniform increments along the path and do things with that information. Is there a way to get the vector coordinates of a point along a path at defined distances on that path?
Thanks,
Sean