I’m new to PlayMaker and Unity, so sorry if I’m not using the right terms.
I want to use objects that are created at runtime and reference them from other objects. Specifically, I want to click on a surface to spawn new objects, and then use those spawned points to draw a spline between them. However, it seems like I can only reference GameObjects that already exist in the scene. Am I missing something, or is what I’m trying to do not possible this way?