Yea, its space self. I'm using a physical property (AddForce) to propel it and the result of that force is the momentum I need to control.
What I really want though, is that ease out motion we get from physical forces. I can control it better with a simple Move but the problem is that when I let go of the key, it comes to a dead stop. Not natural at all. I've even tried iTweew's fade out to no avail.
Maybe it's not possible to control momentum with Playmaker? Like - check player orientation - check player movement - if player movement = player orientation - do nothing || if player movement is diferent than player orientation - change movement.
Or something like that? It's my first time with playmaker