I don't quite understand. Did you drag in the camera component (if you select a gameObject, you should be able to see the camera component in the inspector, along with stuff like the GUILayer component etc. If you drag that thing (drag its' name) right into an empty part of a state, you should get the option to set property. That then should set the properties on the camera component. If you drag in the GameObject itself the properties would of course be things like the camera and the rest of the components, since the gameObject is a collection of those smaller objects. )?