Hi guys, here is the deal: i'm creating the character controller for a SBK game and i need help!
I have a 'banking' (turning) animation of the rider leaning toward one side.
- Now, i want to setup it in a way that when the player presses the key, the animation plays and STOPS at the end waiting for the player to release the key, then if the key is released the animation clip plays backwards reaching the first frame (the default biker pose).
- The second case is when the player releases the key before the animation has reached its end, it immediately plays backwards until reaching the first frame.
Is that possible with playmaker?
what would be your advice in setting up such action?
Do i need to setup/export my animations from the anim package (in this case Blender) in a different way (for example creating the 'reverse' part of the animation as a separate clip)?
A million thanks in advance!