LOL well I figured it out, Make a new Action, place the the Audio Play Action , set the Game Object to your Game Object, Set in your Clip, and Finished Event to Finished, ten add a Transaction to Finished, connect that to Start, then add a Audio Source to it, (if u didn't already), in the Inspector set your Audio Clip to the Same Clip, then check the box that says Loop, and your done.
Only problem i am having is a 0.5 second delay before it starts again.