// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts an String value to an float value.")]
public class ConvertStringToFloat : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString stringVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmFloat floatVariable;
public bool everyFrame;
public override void Reset()
{
floatVariable = null;
stringVariable = null;
everyFrame = false;
}
public override void OnEnter()
{
DoConvertStringToFloat();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoConvertStringToFloat();
}
void DoConvertStringToFloat()
{
floatVariable.Value = float.Parse(stringVariable.Value);
}
}
}