The Prefab has a FSM where on State 1 the following actions are present:
Disable FSM: With 'Use Owner' to disable another FSM in the sabe object.
Get Position: I check the location with Get Position (with Use Owner), storing the value in a Local Variable.
Float Compare: Then, on the same state, I use Float Compare, to see with the position matches, sending an Event to transition to State 2, where I will Enable the FSM that was disable in this same state.
Apparently, all the clones are getting the same value for the Local Variable, even if their Get Position should give the variable a different value.
Any ideas?