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Author Topic: [SOLVED] Errors when using MonoDevelop and Unity 4  (Read 2689 times)

Grofit

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[SOLVED] Errors when using MonoDevelop and Unity 4
« on: January 15, 2013, 01:59:26 PM »
I seem to get compilation errors when using Unity 4 and Playmaker in monodevelop:

Line 163 - FsmComponentInspector.cs : fsmVar.DoValueGUI(...) - Does not accept 1 argument
Line 123 - FsmComponentInspector.cs : if (FsmEditorGUILayout.HelpButton()) - Has 1 argument

I have manually fudged them to run by adding string.Empty into the HelpButton call and have added false to the DoValueGUI but was just wondering if there is some official fix for this.
« Last Edit: January 18, 2013, 06:06:48 AM by Grofit »

Grofit

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Re: Errors when using MonoDevelop and Unity 4
« Reply #1 on: January 17, 2013, 01:41:11 PM »
Again, sorry to bump, but is there any official word on this? as my hacks listed above get it to compile but I am not sure if it was just mono develop playing silly buggers or if it is an actual issue.

Alex Chouls

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Re: Errors when using MonoDevelop and Unity 4
« Reply #2 on: January 17, 2013, 02:23:22 PM »
Sorry, forgot there was another thread on this:
http://hutonggames.com/playmakerforum/index.php?topic=2960.0

Grofit

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Re: Errors when using MonoDevelop and Unity 4
« Reply #3 on: January 18, 2013, 06:06:29 AM »
Thanks, I searched but couldnt find anything...