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Author Topic: Psave Pseudoburger  (Read 10564 times)

zaskaggs

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Psave Pseudoburger
« on: February 19, 2013, 05:43:06 PM »
So I'm making a game using Playmaker called Psave Pseudoburger.

It's a point-and-click adventure game about saving a failing burger company.

I'm going to post stuff here as I work on it.

There's only a video for now, but I'm going to work my way up to playable demos.


« Last Edit: April 04, 2013, 01:45:03 PM by zaskaggs »

KozTheBoss

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Re: Psave Pseudoburger
« Reply #1 on: March 02, 2013, 06:16:18 AM »
hah, this looks pretty funny! did you make the character and animations yourself?
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zaskaggs

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Re: Psave Pseudoburger
« Reply #2 on: March 02, 2013, 08:55:22 AM »
Yeah, the whole thing's very much a solo project. Except music, I won't be able to do music myself.

Red

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Re: Psave Pseudoburger
« Reply #3 on: March 02, 2013, 01:29:35 PM »
I really like the look of the character and how it's shaded/textured!

Looking forward to seeing how this develops!

shinodan

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Re: Psave Pseudoburger
« Reply #4 on: March 13, 2013, 01:57:43 AM »
Id be happy to help with the music side of things!

I write songs every other day, heres my soundcloud!

https://soundcloud.com/shinodan


Awesome project, best of luck!
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Lane

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Re: Psave Pseudoburger
« Reply #5 on: March 13, 2013, 04:12:26 AM »
Its a really awesome start, definitely looking forward to updates!

Alex Chouls

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Re: Psave Pseudoburger
« Reply #6 on: March 15, 2013, 06:19:17 PM »
Cool art style, and I love point and click adventures. Looking forward to seeing more of this...

zaskaggs

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Re: Psave Pseudoburger
« Reply #7 on: April 04, 2013, 01:44:41 PM »
Just a small update this time, changed the navigation system.


zaskaggs

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Re: Psave Pseudoburger
« Reply #8 on: April 11, 2013, 05:22:57 PM »
One of the bigger features this time, the inventory system.


Lane

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Re: Psave Pseudoburger
« Reply #9 on: April 11, 2013, 06:03:45 PM »
Looks like you'll be putting the SCUMM engine to shame soon!

I'm a big fan of classic P&C adventure games, its really cool to see someone working on one.

zaskaggs

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Re: Psave Pseudoburger
« Reply #10 on: April 15, 2013, 08:41:10 PM »
The last 'big' feature, the dialogue system is now functional.


Satrio

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Re: Psave Pseudoburger
« Reply #11 on: April 16, 2013, 06:48:16 AM »
This is pretty cool stuff! How do you manage the data for conversations etc? Inside the FSMs or as external files like XML? I am very interested in the ways one can edit, collect data outside of the FSMs and to use inside playmaker.

zaskaggs

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Re: Psave Pseudoburger
« Reply #12 on: April 16, 2013, 07:21:23 AM »
Thanks. Right now I'm just using a different Set GUI Text action inside of each state.

Accessing data from external files would be ideal, but I'm afraid it's over my head right now. If I make any progress on that front I'll be sure to post it here.

Flying Robot

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Re: Psave Pseudoburger
« Reply #13 on: April 16, 2013, 08:21:14 AM »
Hey you can look into ArrayMaker.

With that in place you can write your conversations as txt file. I use to write in MS Excel and export as comma separated .txt. Then you can import and split the txt into an Array and access the array contents for your in game conversations.

KozTheBoss

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Re: Psave Pseudoburger
« Reply #14 on: April 17, 2013, 01:17:28 AM »
hey Zasskaggs! Once again, this looks really cool :) looking forward to seeing this develop!

I am currently working on my graduation project at the academy in copenhagen and im making a top-down dungeon crawler style game, and i need to make a minimalistic inventory system just like yours! My only problem is that i have never looked at arraymaker and im afraid it would take me weeks to get a system in place,

So i am here begging you on my knees, if you could send me your project file so i could have a look at how you manage your inventory for reference to my own?

I would be forever thankful, and for what it's worth, ill credit you in my 70 page report on the project, and in the game itself :)

Best wishes!

-Fred
Remember, you don't fail unless you give up trying to succeed!