I am trying to incorporate playmaker into some existing code, I wrote a script to send some vars to FSM...
I can see the values changing at runtime, in the editor...I'm like great, I can store these values, every frame
in an upper level fsm, have that run every frame, and all other sub fsm's can get the values from that.
So I am trying to figure out why this simple concept is not working..
Is this the Global Variables issue??
ie.
I have a healthcontroller.cs running, I added a custom script, to get that value in playmaker.
I see the value, I see it changing when hit. when I assign a new playmaker health float to that value, that new float will never change on every frame, while the GetHealth action health is showing realtime values...like I have to call that script on every state, which I would rather not do.
am I missing something, I have to keep all that in code, but still puzzling..
another question, does displaying all those states, switching, have a major performance issue, while running editor, running your game, and other apps?