playMaker

Author Topic: fsm naming gui  (Read 3316 times)

Maart

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fsm naming gui
« on: March 19, 2013, 09:26:27 AM »


escpodgames

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Re: fsm naming gui
« Reply #1 on: March 19, 2013, 04:15:50 PM »
I've often wished this also!!!

Lane

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Re: fsm naming gui
« Reply #2 on: March 19, 2013, 04:24:37 PM »
Why? I never even look at the FSM script area in the inspector.
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escpodgames

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Re: fsm naming gui
« Reply #3 on: March 19, 2013, 04:43:33 PM »
I use it mainly to turn FSM's off to debug things and when you have heaps of FSM's on an object it can get hard to read.