HI,
I am trying to develop a basic "Threat Manager" in Playmaker. The basic function of this is
a) Every time a player does damage he raises his threat
b) threat diminishes over time
c) monsters target the play with the highest threat
I've got a) and b) working, but I just cant get c) to work. In fact I cant even work out, HOW I could get c) to work.
Does anyone have any advice on how I would go about implementing this?