Author Topic: Design time scrubber  (Read 1247 times)


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Design time scrubber
« on: July 06, 2011, 11:47:46 PM »
I'd like a time scrubber control where I have a float slider that indicates time. Sliding the timer causes the PlayMakerFSM to play the animation as if it was that time.

That way we can see a preview. And it would work at edit time.

The API would also have.

PlayMakerFSM.PreviewAnimationAtTime(float time);

This would cause PM to evaluate the state it should be at that time and execute the FSM actions at that time. As if it were playing.