Hmmm, I can think of a few ways to do it ... which is the easiest though?! Have you used Array maker before?
How I would do it with Array maker -
- Create an array and add the 4 Gameobjects (via actions)
- Create a state "Set_Position_01" that gets a random item from the array (one of the gameobjects) and then set its position to Position_01. Remove that selected gameobject from the array and then move to a second state.
- Create a state "Set_Position_02", get random item, set position, remove from array.
- Create a state "Set_Position_03", get random item, set position, remove from array.
- Create a state "Set position_04", get item at index 0, set position, remove from array.
- Move back to the first state to repeat (note the first state will re add the 4 Gameobjects)