playMaker

Author Topic: render depth[SOLVED]  (Read 1712 times)

wallaceb68

  • Junior Playmaker
  • **
  • Posts: 87
render depth[SOLVED]
« on: September 06, 2013, 10:56:56 AM »
i'm not shur what the proper name is but here is what i need to know:

i have a big plane 200x200 that has trees on it and roads, in play mode i only want see or render out so far. with all these trees it is slowing the game down bad. how do i set it up to where as im walking object come into view.
 
thanks
« Last Edit: September 13, 2013, 06:32:39 AM by jeanfabre »

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: render depth
« Reply #1 on: September 06, 2013, 11:18:23 AM »
Use the far clip plane in the camera component:
http://docs.unity3d.com/Documentation/Components/class-Camera.html

Fog can help make the popping in less obvious...

wallaceb68

  • Junior Playmaker
  • **
  • Posts: 87
Re: render depth
« Reply #2 on: September 06, 2013, 12:57:11 PM »
Alex Chouls thank you so much. got it