Sure, I accept that this isn't a very big "Game breaker" kinda deal... and with the effective application of waits and next frames and other forms of holding you can avoid it... but still, if it's truncating some actions before giving them the time to complete their tasks that's kinda a bit of a bug.
All that said, I am aware that it could be something on my own machine that's causing it to happen... so, for that I'd like to ask if anyone else has seen this kind of thing happen in your own games?