Thanks for the replies guys!
Yeah, after HOURS of figuring out how to rotate it with the iTween rotate To, I got it to rotate around one parent, but with multiple parents and different hinges, it just started flipping everywhere.
I'll try it with different rotation animations and having it just aline to where I need it to go. . .
Also, is there an action to simply make something rotate a certain number of degrees on one or more axis regardless of where the corrent rotation is?
Like regardless of what the axis is, it adds 180 degrees to the Z access. Everytime I try to use Rotate To or From or any of those, it keeps looking at all the axi. ... Do you think simply adding a vector3 to the rotation vector will do this?