NOTICE : The game will most likely not be updated.
A lot has been learned in the process. However a sequel might be an option.I set out to learn my way around Unity, already had a fair knowledge of C# when
i began meaning i was no stranger to the entire setup unity presented.
I started out by reading some of the guides and notices on the Unity forum,
and when it was installed i went through all the tutorials available,
some faster than others.
Fell In love with Unity and found a Indie dev guide stating it was important to get your first game out FAST! so i did.
So after a completing the "roll a ball" tutorial series i thought this could be a fun game. So i took my tutorial project and improved on it, wrote a GUI, better controls and added various things to it, made some scripts to control level start
and level ending, goals etc. This was all before i learned about the asset store.
Then by pure randomness i stumbled over a video on youtube from Unity where the Asset store manager Caitlyn spoke about it and understod this is a must
place to checkout, so i went.
Within my first login to the store i have Bought 2 assets, 1 android controller and a Tile mapping tool.
Now i actually had all the parts to make the game, besides my prototype map.
I made 8 levels to begin with and was looking into how to control unlocks and level GUI, and went back to the store and actually got 2 GUI assets.
Now i had everything i Thought, and I proceeded to set the game up and liked
what i saw..
Then i Stumbled over "playMaker" (the game changer)
Each level took before several hours to make and debug, troubleshoot, and scripting.
Now i just concentrated on the design and use playMaker to control the scripts and game.
This game has been using playMaker from level 8 and forward, and now i Cant imagine myself doing another Unity game without playMaker! <3 <3
******* The game ********
Game is a learning curve of my progress with Unity and the levels kinda
indicate what i have been studying while making the levels, example
level area 3+ is a lot about lights and lasers, because that is what I'm working
on now.
Warning - game is "small" ad supported (bottom middle)
Roll a ball,
lvls 1,1-1,7 push crates to goals to unlock the exit
lvls 1,7-2,9 various puzzle solving
lvls 3,1-> Stealth, lasors, etc
Is out on Android and can be found here -
https://play.google.com/store/apps/details?id=org.evisystems.push_it*******************
Thank you Hutong Games for playMaker!
Sincerly
Vaupell!