playMaker

Author Topic: additions to Error Check  (Read 3128 times)

mindlube

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additions to Error Check
« on: December 28, 2013, 06:33:42 PM »
I mainly use the Invoke method and Start coroutine actions in my FSM. I have noticed then when I refactor code and need to rename coroutines or methods, playmaker doesn't alert about missing or misspelled ones until runtime. It would be great if the error check window in playmaker could take this into consideration.

Alex Chouls

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Re: additions to Error Check
« Reply #1 on: February 05, 2014, 08:21:23 PM »
I've posted updated versions of those actions with error checking here:
http://hutonggames.com/playmakerforum/index.php?topic=6281.0

Please give those a whirl and let me know how they work for you...

I might move these checks to the internal error checker if you notice perf problems with this approach. An action's ErrorCheck method can get called quite often with repaints, and this check is a little expensive...