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Author Topic: SetFsmVariable/Int/String and Animation Events.  (Read 2915 times)

Andy22

  • Junior Playmaker
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  • Posts: 99
SetFsmVariable/Int/String and Animation Events.
« on: January 14, 2014, 12:15:09 PM »
Hi,

i recently had to add a dummy component just to store a single bool, because i could not directly set a int/bool FsmVariable via a public animation event.

Would be cool to add such wrapper calls, so we can directly set supported types from the animation event.

The SendEvent(string) is supported, but in my case it was very difficult to support this, since the animation event would cause a state leave/enter that i did not want.

thx Andy