playMaker

Author Topic: 100 Orcs WIP  (Read 37948 times)

KellyRay

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Re: 100 Orcs WIP
« Reply #15 on: June 25, 2014, 05:26:07 PM »
Hi friends!

Been a very long time since an update. The game's aesthetic has changed very dramatically!

Here's the webplayer: https://dl.dropboxusercontent.com/u/39578945/100%20Orcs%20Proto/100%20Orcs%20Proto.html

And here are some screenshots:




jess84

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Re: 100 Orcs WIP
« Reply #16 on: June 25, 2014, 06:00:33 PM »
Wow, the build is looking great!

Out of interest, how are you doing the camera shake? iTween Shake?

KellyRay

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Re: 100 Orcs WIP
« Reply #17 on: June 25, 2014, 09:00:11 PM »
I actually googled a random camera shake script. Stuck it on my camera and I enable and disable it when I send a camera shake event.

KellyRay

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Re: 100 Orcs WIP
« Reply #18 on: July 03, 2014, 06:28:37 PM »
New Updated web player: https://dl.dropboxusercontent.com/u/39578945/100%20Orcs%20Proto/100%20Orcs%20Proto.html

AD to move left and right, W to jump, mouse 1 to swing sword.

Heres what I added:

Kill Count
New Orc Enemy
Revamped the camera (You can see passed the level as this moment and where the orcs spawn, I'm not concerned about this yet)
Your goal is to kill 100 Orcs. Please let me know what you think about the difficulty. Too easy? Too Hard? Not fun? What ever.

Thanks!
« Last Edit: July 03, 2014, 08:31:22 PM by KellyRay »

jess84

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Re: 100 Orcs WIP
« Reply #19 on: July 03, 2014, 07:22:42 PM »
I'll have a proper play and give back some feedback tomorrow.... but some initial issues...

It might be worth putting a splash screen in sooner rather than later, to give a description of the controls. (players testing it for you would then be more likely to continue with it)

There are some serious performance issues going on quite early. Have you thought about using pooling for your enemies?


KellyRay

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Re: 100 Orcs WIP
« Reply #20 on: July 03, 2014, 08:30:22 PM »
Hey Jess,

Thanks for the quick feedback. I am using Path-o-logics pool manager addon to spawn and despawn the orcs. I will defiantly add a controls thing to the next build which will be fairly soon! I might try to add a FPS ticker at the top as well to see if you can determine when you see the performance issues.

jess84

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Re: 100 Orcs WIP
« Reply #21 on: July 03, 2014, 09:41:15 PM »
Great!

I'm using FPS graph which was €5 from the asset store, totally worth it. There's also a playmaker action to save the framerate to a float.

It seemed to slow down when 6-8 enemies were onscreen. But I can look again properly tomorrow when I'm back on my PC.

jess84

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Re: 100 Orcs WIP
« Reply #22 on: July 03, 2014, 09:50:01 PM »
Btw, one design suggestion that might increase replayability...

Combo counter!  So when you kill an orc, generate  a score, and start a timer of a few seconds, if the player kills the next orc within the time limit,  give a score multiplier (e.g. X2), start a new timer, repeat. or if they fail to kill within the timer, just add a regular score.  That would add a secondary challenge without needed to alter gameplay.

Anyway, just a thought  :)
« Last Edit: July 03, 2014, 09:58:02 PM by jess84 »

KellyRay

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Re: 100 Orcs WIP
« Reply #23 on: July 04, 2014, 09:25:19 AM »
I think that idea is great actually. Some people are reporting that their orcs stop spawning at around 80 or 70. I haven't had this issue yet but I wonder if that would be alleviated if there was counting backward method and a score would be based on combos.

jess84

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Re: 100 Orcs WIP
« Reply #24 on: July 04, 2014, 09:36:47 AM »
Maybe use Game Analytics to track orcs spawned and orcs killed by your players, to give you a definite idea of what's going on?

The playmaker actions are simple, as is the setup and web side management on their control panel.

colpolstudios

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Re: 100 Orcs WIP
« Reply #25 on: July 04, 2014, 09:47:16 AM »
I find that the game lags to the point were it becomes impossible to move.

only managed to kill four orcs, whats the second small counter in black?

possibly a knock back could be helpful for the player as a upgrade to knock orcs back to give the player a bit of breathing space.



jess84

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Re: 100 Orcs WIP
« Reply #26 on: July 04, 2014, 09:51:42 AM »
Or perhaps a sword with a slightly longer reach, so that you're killing them before they can get too close to you.

jess84

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Re: 100 Orcs WIP
« Reply #27 on: July 04, 2014, 02:37:48 PM »
I just replayed the latest version. (with the fps indicator)

I managed to get to 32 before dying :)

Something weird is going on, sometimes after I'd died, and was surrounded by 6-7 orcs, the frame rate would drop to 3fps. Other times, I died and was surrounded by 10 and it was a consistent 20fps.  All in all the framerate seems to be a consistent 60fps when walking/jumping/killing.

You might want to consider going for the 30day Unity Pro trial to access the profiler. It really helped me identify my performance problems. (and as long as you don't use any Pro features you can then just end your trial and go back to the free version without any problems)

KellyRay

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Re: 100 Orcs WIP
« Reply #28 on: July 04, 2014, 11:11:20 PM »
Thanks for the feedback gents! Thats a shame about the lag. I will need to try my web player on a different computer I suspect. I can't seem to replicate any of performance issues. And you guys aren't the only ones that have told me this.

KellyRay

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Re: 100 Orcs WIP
« Reply #29 on: July 08, 2014, 07:54:53 PM »
I've made some updates to the spawning system in hopes to alleviate the performance issues:

https://dl.dropboxusercontent.com/u/39578945/100 Orcs Proto/100 Orcs Proto.html

Thank you all for your feedback. It really has been invaluable! More soon!