playMaker

Author Topic: MARA - 2.5d platformer - WIP  (Read 21063 times)

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #30 on: April 09, 2014, 10:49:50 PM »
An update on level two with music:


intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #31 on: April 15, 2014, 10:59:22 AM »
Some art polish:


phannDOTde

  • Full Member
  • ***
  • Posts: 233
    • View Profile
    • Peter Hann .de
Re: MARA - 2.5d platformer - WIP
« Reply #32 on: April 18, 2014, 05:35:12 PM »
Nice Progress - It's great to see how everything comes together step by step! However IMO the Character could pop out a little more to be better visible. Keep up the great work!

Have a nice Easter :-)
Peter

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #33 on: April 21, 2014, 12:04:43 AM »
Nice Progress - It's great to see how everything comes together step by step! However IMO the Character could pop out a little more to be better visible. Keep up the great work!

Have a nice Easter :-)
Peter

Thanks! Yes, the player needs another pass (and possibly a bit of a re-design). Currently looking at ways to make him pop out and be more interesting. Animation will also eventually be reworked. Happy Easter to you too!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #34 on: April 22, 2014, 01:46:39 AM »
updated level with a dark tunnel area:


intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #35 on: April 24, 2014, 11:01:33 AM »
Combining gameplay elements to get some variation throughout the level. Also really trying to add vertical level changes to avoid a purely horizontal gameplay experience. Will also add supports to the moving platforms so that they aren't just floating like they are currently. Don't know why it won't embed directly so here's the link.

http://www.youtube.com/watch?v=keZa5Lmr-Aw&list=UU5cN4JYFXHHvH2A410cuoTg

« Last Edit: April 24, 2014, 11:51:44 AM by intrikit »

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #36 on: April 29, 2014, 11:34:08 AM »
Here's an early update on the character rework. Going with a simpler approach and the aesthetics will rely more on texturing. This should help with the quality and smoothness of the animation. More updates on texturing soon:


intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #37 on: May 02, 2014, 01:12:32 AM »
Implemented a checkpoint system and the particles/audio that come with it. It's a bit tricky in this level with the teleport system and need to be thoughtfully placed. If placed carelessly, they can be used to skip too much of the obstacle paths and take away from the challenge. I think with careful placement, though, it shouldn't be too much of a problem.


Graham

  • Sr. Member
  • ****
  • Posts: 282
  • I Love Playmaker!
    • View Profile
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #38 on: May 02, 2014, 06:25:20 AM »
I love the checkpoint style. Keep it up!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #39 on: May 14, 2014, 09:49:56 AM »
Thanks Graham! Here's an update on level two incorporating some hazards from the first level. The idea is to use previous elements and add new ones as the game progresses.


Graham

  • Sr. Member
  • ****
  • Posts: 282
  • I Love Playmaker!
    • View Profile
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #40 on: May 14, 2014, 01:04:08 PM »
pretty cool smashers. I have to say though, the dust effects seems a little delayed. It would show alot more impact if the particle effect was more intense on impact.

Actually looking at it more, it may be the "ease out" of the spike dropper, try "ease in" instead. That will definitely show more impact, acceleration and weight. It will also be more of a scary challenge to avoid!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #41 on: May 14, 2014, 11:55:01 PM »
Thanks Graham! I agree with you on this and I wish there was a simple way of just adjusting the Ease Type (maybe there is and I just don`t know how). I`m using HotTween by the way and it doesn`t seem to be as intuitive as iTween.

Graham

  • Sr. Member
  • ****
  • Posts: 282
  • I Love Playmaker!
    • View Profile
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #42 on: May 15, 2014, 07:43:56 AM »
I just started using Hotween myself! I had the same initial impression, but I am catching on quickly. I can say the performance boost over using iTween is easily visible on my current mobile project.

Try using the "Hotween Float" action instead of using the visual editor. I find it gives more control that way and closer represents the functionality of iTween.

I may be able to help you if you have any questions.

intrikit

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #43 on: May 16, 2014, 09:59:19 PM »
Hey thanks Graham! Yeah, I'm using the visual editor as a component on the inspector. I'm playing with the float action in playmaker now. First question: Would I still need a hotween component or will it all play from playmaker? An updated wiki explaining the Hotween parameters would be nice too ;D

In the meantime I've updated the level with more of these droppers:


Graham

  • Sr. Member
  • ****
  • Posts: 282
  • I Love Playmaker!
    • View Profile
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #44 on: May 20, 2014, 04:10:31 AM »
You don't need the Hotween component to use the HOTween Float action.