playMaker

Author Topic: MARA - 2.5d platformer - WIP  (Read 53402 times)

Graham

  • Sr. Member
  • ****
  • Posts: 333
  • I Love Playmaker!
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #60 on: September 09, 2014, 10:47:09 AM »
Love it, coming along nicely man.

Just as a suggestion, if you haven't already tried; You may want to try adjusting the ambient light color in "Render Settings." It's a free change performance wise, and you might be pleasantly surprised by having the shadows and overall tint no longer gray scale. In the same area you can also add fog, if used subtly it can add some moodiness to your scenes as well.

Keep it up!
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #61 on: September 10, 2014, 02:31:44 AM »
Hey thanks Graham! I played around with the Ambient Light and it's not really affecting the majority of the scene since most of the things are lightmapped. It's currently set to black. It does affect the dynamic objects in the scene though. How do you suggest this to be used? The fog looks to be useful though!

Also, here is a look at the new run animation:


Graham

  • Sr. Member
  • ****
  • Posts: 333
  • I Love Playmaker!
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #62 on: September 10, 2014, 09:05:30 AM »
The ambient light gets calculated into the lightmaps when you bake!
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #63 on: September 12, 2014, 07:31:40 PM »
The ambient light gets calculated into the lightmaps when you bake!

I'll have to play around with it then and see what it does! BTW, I've never asked you but how does your starter kit run on mobile? I know you've suggested the Visual Controls Suite. But are there any other adjustments that need to be considered?

Graham

  • Sr. Member
  • ****
  • Posts: 333
  • I Love Playmaker!
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #64 on: September 13, 2014, 10:34:29 AM »
It's runs pretty well on mobile, if you have a lot of moving platforms or other objects that use tweening, I would suggest using hotween in place of itween.
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #65 on: September 13, 2014, 12:48:39 PM »
It's runs pretty well on mobile, if you have a lot of moving platforms or other objects that use tweening, I would suggest using hotween in place of itween.

Sounds good! Also, I've been thinking about tweaking the camera. For the most part it works great. There are, however, some parts of the levels where adjusting the height of the camera before the player does anything would be great. I'm thinking of using trigger boxes to tell the camera to move at a specific height when the player enters them. You think a tweak like that might mess with the kit's setup too much?

Graham

  • Sr. Member
  • ****
  • Posts: 333
  • I Love Playmaker!
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #66 on: September 14, 2014, 02:17:08 PM »
Not at all, you could even hand over control to a different state machine in areas like that.
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: MARA - 2.5d platformer - WIP
« Reply #67 on: September 14, 2014, 05:53:47 PM »

Also, here is a look at the new run animation:


Would you say you were inspired by the pc game messiah? Plus, what program did you create the animation in?

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #68 on: September 15, 2014, 01:03:17 PM »

Also, here is a look at the new run animation:



Would you say you were inspired by the pc game messiah? Plus, what program did you create the animation in?

No I was not inspired by Messiah. But I just took a look at it now and I remember seeing it from a while back! That was a sweet concept.

As for the animations, they are done in Maya.

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: MARA - 2.5d platformer - WIP
« Reply #69 on: September 15, 2014, 04:23:11 PM »


No I was not inspired by Messiah. But I just took a look at it now and I remember seeing it from a while back! That was a sweet concept.

As for the animations, they are done in Maya.

I thought it reminded me of that game. I have done some animation in blender because I'm making a few games using freeware programs. But it seems kind of complicated.

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #70 on: September 15, 2014, 04:29:21 PM »


No I was not inspired by Messiah. But I just took a look at it now and I remember seeing it from a while back! That was a sweet concept.

As for the animations, they are done in Maya.

I thought it reminded me of that game. I have done some animation in blender because I'm making a few games using freeware programs. But it seems kind of complicated.

I think everything is complicated to start but once you figure out the essence of it, it all makes sense. I'm using Maya LT by the way. 30 bucks a month! Cancelled my cable and got that.
« Last Edit: September 15, 2014, 05:18:05 PM by intrikit »

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: MARA - 2.5d platformer - WIP
« Reply #71 on: September 15, 2014, 06:17:58 PM »


No I was not inspired by Messiah. But I just took a look at it now and I remember seeing it from a while back! That was a sweet concept.

As for the animations, they are done in Maya.

I thought it reminded me of that game. I have done some animation in blender because I'm making a few games using freeware programs. But it seems kind of complicated.

I think everything is complicated to start but once you figure out the essence of it, it all makes sense. I'm using Maya LT by the way. 30 bucks a month! Cancelled my cable and got that.

I see.

When it comes to dealing with 2.5d gameplay, what would you recommend for 2.5d playmaker video tutorials?

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #72 on: September 15, 2014, 06:53:59 PM »
I've never really looked specifically for 2.5D tutorials for PlayMaker. I don't think there are any out there anyway!

What I've found to be the most useful at first were the tutorials regarding Triggers. I use triggers A LOT.

As for the projectile mechanic, I found this one to be useful a while back:


A lot of the resources I've used so far to build this game hasn't been specific to a 2.5D game. I've found some parts of completely unrelated types of games to be extremely useful.

intrikit

  • Full Member
  • ***
  • Posts: 132
    • Defiant Child
Re: MARA - 2.5d platformer - WIP
« Reply #73 on: September 19, 2014, 01:22:16 PM »
I've got the new animations and the new character running in the game. Only thing missing is when he shoots the fireballs, his hand will be out instead of it coming from his face!


Graham

  • Sr. Member
  • ****
  • Posts: 333
  • I Love Playmaker!
    • Portfolio
Re: MARA - 2.5d platformer - WIP
« Reply #74 on: September 21, 2014, 11:40:16 PM »
Looking awesome dude!
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!