Hi, I bought playmaker a while back and finally have time to dig in and start learning. Really impressed with the docs and all the example scenes. Great!
++ bump for multiplayer support!
But, as an intermediate step before that, perhaps even more useful: could you please add an interface to serialize & deserialize FSM state via a string buffer? Then we could roll our own multiplayer setups, by simply syncing up the FSMs over the network, as required by our game logic. That would be a dream. **
Thanks again for great product. Oh yeah, what is the meaning of the red and white logograph icon? I like the looks of it; just wondering the translation.
** Protobuf-net is my favorite serialization technique for C# and have some experience getting it working on iOS and android using pre-compilation.