playMaker

Author Topic: option-Click for testing transitions  (Read 3498 times)

mindlube

  • Playmaker Newbie
  • *
  • Posts: 32
option-Click for testing transitions
« on: September 03, 2011, 04:54:01 PM »
It would be nice if it considered more than 1 state transition. If I want to jump to this state, and there is a path to get there through multiple other states and events, then option-Click should just jump to there, no?


No Transition to State: explode
UnityEngine.Debug:Log(Object)
HutongGames.PlayMakerEditor.FsmGraphView:MouseDown()
HutongGames.PlayMakerEditor.FsmGraphView:ProcessEvents()
HutongGames.PlayMakerEditor.FsmGraphView:OnGUI(Rect)
HutongGames.PlayMakerEditor.FsmEditor:OnGUI()
FsmEditorWindow:OnGUI() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:124)
UnityEditor.DockArea:OnGUI()

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: option-Click for testing transitions
« Reply #1 on: September 22, 2011, 01:00:08 PM »
I agree, it would be nice if that feature could "pathfind" its way though the graph. I'll take a look at it...