It would be nice if it considered more than 1 state transition. If I want to jump to this state, and there is a path to get there through multiple other states and events, then option-Click should just jump to there, no?
No Transition to State: explode
UnityEngine.Debug:Log(Object)
HutongGames.PlayMakerEditor.FsmGraphView:MouseDown()
HutongGames.PlayMakerEditor.FsmGraphView:ProcessEvents()
HutongGames.PlayMakerEditor.FsmGraphView:OnGUI(Rect)
HutongGames.PlayMakerEditor.FsmEditor:OnGUI()
FsmEditorWindow:OnGUI() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:124)
UnityEditor.DockArea:OnGUI()