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Author Topic: Factory Bird - Android (out now) and iOS(coming soon)  (Read 4440 times)

sebaslive

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #15 on: March 27, 2014, 07:13:49 AM »
iOS is out! https://itunes.apple.com/us/app/factory-bird/id823392263?ls=1&mt=8
(don't ask about the pink bird)

hahaha iOS marketing strategy? Woo congrats on the release!
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escpodgames

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #16 on: March 27, 2014, 02:57:27 PM »
Does the link work now? I'm from New Zealand so we get games first.

Nope the pink bird is no a marketing thing .... I'd much rather have a yellow chick.

xhidnoda

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #17 on: March 28, 2014, 06:37:37 AM »
which tool do you use to develop this game?
Playmaker and...?

Graham

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #18 on: March 28, 2014, 11:59:44 AM »
Awesome, I'm downloading now.

Let me guess! The app got rejected the first time around, and all you had to do to get it accepted was change the bird to pink?

Please do tell, lol.

P.S. I tried the game, it is actually quite a fun take on the genre! Good job.

escpodgames

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #19 on: March 28, 2014, 02:49:34 PM »
@Graham - Thx! Yep, can't even have a yellow bird! wtf (silly)

@xhidnoda - Unity and Playmaker (used the google play/social networking actions from Marsh) integrated AdMob and Game center myself.

Got a bunch of updates that will use Marsh's other actions (vungle + In App purchases)

« Last Edit: March 28, 2014, 03:47:05 PM by LampRabbit »

xhidnoda

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #20 on: March 31, 2014, 01:39:10 PM »
Thanks!

xhidnoda

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #21 on: March 31, 2014, 02:47:12 PM »
For the obstacle..are you using a prefab?
Load a prefab (Create Object) and then destroy when not appear any more in the screen?
Or how can do that?
thanks!

escpodgames

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #22 on: March 31, 2014, 03:08:30 PM »
I would avoid creating and destroying gameobjects during the game. In Factory bird ., each factory is made up of three txt file. It then loads the correct line of text and that sets the correct obstacle, type, position and animation offset.
I even created an editor that would spit out and load the text files so they could be easily edited. (more work than it was worth)

Looking back I would have done it a little different as the game doesn't have the best performance on some devices.

The Flappy bird method might be a better solution for you if you want to start easy. Create the same obstacle but with random height.
« Last Edit: March 31, 2014, 03:10:38 PM by LampRabbit »

xhidnoda

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #23 on: March 31, 2014, 03:15:05 PM »
Yes...this is my game
http://hutonggames.com/playmakerforum/index.php?topic=6841.0

The problem i has is
if the obstacle is a prefab, cant set the score., the action send event don't work because is loose the setup (target fsm and global event).
How can't make a prefab without losing the target and global event?.

thanks!

escpodgames

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Re: Factory Bird - Android (out now) and iOS(coming soon)
« Reply #24 on: March 31, 2014, 03:18:20 PM »
Outside of the prefab, set the gameobjects you are sending events to as global variables (you shouldn't be loosing reference to global variables ?:S

I actually don't use prefabs in Factory bird - I have a pool of obstacles ready to position or turn off