I am trying to Fade a scene to Black, then load a new level. It's not working.
The Load Level action wants to execute immediately, messing up the fade. I've tried a few things to delay or pause that action, but I'm just not getting it right.
In the example in the picture, the fade is skipped as the Load Level goes off before its done. If I add a delay, if it is not exactly timed, then the last scene WITHOUT the black texture flashes on the screen or the fade is clipped.
How do I control the timing on this?
Thanks,
-David