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Author Topic: Fade to Black Then Load Level. Problems.  (Read 2579 times)

drswoboda

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Fade to Black Then Load Level. Problems.
« on: April 09, 2014, 10:44:03 PM »
I am trying to Fade a scene to Black, then load a new level. It's not working.

The Load Level action wants to execute immediately, messing up the fade. I've tried a few things to delay or pause that action, but I'm just not getting it right.

In the example in the picture, the fade is skipped as the Load Level goes off before its done. If I add a delay, if it is not exactly timed, then the last scene WITHOUT the black texture  flashes on the screen or the fade is clipped.

How do I control the timing on this?

Thanks,
-David

escpodgames

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Re: Fade to Black Then Load Level. Problems.
« Reply #1 on: April 09, 2014, 10:53:06 PM »
If you remove the send event it should work BUT I'd also suggest using a 'camera fade in or camera fade in' action.

drswoboda

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Re: Fade to Black Then Load Level. Problems.
« Reply #2 on: April 10, 2014, 01:01:39 PM »
Hello LampRabbit,

Without the send event action the Load Level event never fires. That was what started me down this road. I've tried FINISH and other approaches, but nothing works as expected.

I'm beginning to wonder if the Load Level action is 'different' in some way...

I'll look into the Camera Fade, but I had heard that was not the best way to do a scene fade. I probably was reading bad advice. I give it a try.

-David