So I just upgraded to unity 4.5, then saw there was a new playmaker version so I downloaded and installed. Now my issue (OK, one of my many issues) is that the playmaker menu is gone. I can not bring up the console. I can go to component>playmaker and add a fsm or gui. That's it. I'm scared if I uninstall playmaker to reinstall it all of the FSMs will freak out and get lost.
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Now I started a new project and only imported playmaker with nothing else. I get this error. Not sure if this why as it says mono.exe. However, if I start a new project there is no error. So it has to be something with playmaker. Of course with this error you can not do much as all compile errors must be fixed to run the game.
Could not start compilationWin32Exception: ApplicationName='"C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-8dd2699ecff0e8f4ca81fbfb853f99d2', CurrentDirectory='C:/Users/Biff/Documents/New Unity Project/Assets/..'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Utils/Program.cs:33)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:43)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)
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Compilation failed because the compiler couldn't be executed!