Hey, first time posting.
This problem has been troubling me for months now and I have attempted everything, so I hope I can find an answer here.
SETUP
I have a prefab object using
Move to Update
with rigid body and FX
Selecting an enemy prefab Game Object to move towards
Spawned from main character biped hand
The projectile "always" moves to 000 when it's spawned.. never to the enemy
I have tried every variation of this and no luck:(
My guess is it's not finding the enemy, so I have tried multiple ways to make sure it;s found with raycast etc, even using no prefabs and every Game object specif within the level etc..
Any ideas or pointers towards a better way to do this would be amazing.
I also have to say that playmaker is the greatest thing that I have discovered "ever"! Thank you, Thank you so much.. It has opened up a whole world for me that I could not access before. I;ve been working as an artist in the games industry for many years now and had to rely on someone else to help me with the programming side. I've been using playmaker about 6 months now and I'm finding I can make up my own ways of doing complex things that are far beyond what I imagined or what I could ask others to do. You guys are awesome.