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Using Compare Tag with a RayCast [Solved]
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Topic: Using Compare Tag with a RayCast [Solved] (Read 4554 times)
pandigital
Playmaker Newbie
Posts: 23
Using Compare Tag with a RayCast [Solved]
«
on:
October 01, 2011, 06:39:14 AM »
Hi
I'm having a problem comparing a GO tag with a Raycast hit
Using GO compare works fine but using tag compare does not trigger an event.
The tag Compare Tag action updates when the ray hits the object -BUT the action itself is greyed out, why is this?
See attached.
Also where is the enable Gizmos setting (
https://hutonggames.fogbugz.com/default.asp?W492
) so I can see my ray?
TIA
«
Last Edit: October 02, 2011, 03:13:24 AM by pandigital
»
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pandigital
Playmaker Newbie
Posts: 23
Re: Using Compare Tag with a RayCast
«
Reply #1 on:
October 01, 2011, 06:09:00 PM »
I'm guessing this isn't working because unlike GO compare there is no option to check every frame.
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Alex Chouls
Administrator
Hero Member
Posts: 3987
Official Playmaker Support
Re: Using Compare Tag with a RayCast
«
Reply #2 on:
October 01, 2011, 08:49:31 PM »
Enable Gizmos is a Unity option in the Game View toolbar.
I'll post a version of Game Object Compare Tag with an every frame option.
EDIT: Posted modified action here:
http://hutonggames.com/playmakerforum/index.php?topic=768.0
Will be included in next update...
«
Last Edit: October 01, 2011, 08:57:55 PM by alexchouls
»
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pandigital
Playmaker Newbie
Posts: 23
Re: Using Compare Tag with a RayCast
«
Reply #3 on:
October 02, 2011, 03:11:30 AM »
Brilliant - thank you
Working now
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Using Compare Tag with a RayCast [Solved]