Hi There
One of the things that playMaker is advertised as being useful for is AI. I've largely bought it for that purpose but I've yet to see a working AI example. Are there any plans to create one?
At present I've roughly follows the animation graph example, though as stated on that example, my graph looks different - has the UI been altered since the video was shot? What isn't clear to me, is that can I have multiple FSMs on the same entity, so can have this animation graph for movement on my enemy and have other graphs active at the same time or is that not a good practise? Currently I have the movement animation graph and another graph that cycles idle anims while the player isn't moving - which clearly isn't going to work at other times!
Ideally I'd like to see one or more graphs that cover the basics of enemy AI, even if in the simplest of state machines. Covering the typical idle, suspicious and aggro/attack states.
So, in the first instance, failing any kind of tutorial + sample project, should I be using one FSM to control a char or multiple or is it really up to me? Or should one FSM call other FSMs - if that's even possible!?
Thanks, sorry if it's a bit rambly
Cheers
Bovine