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Author Topic: Send Event - 'exclude self' question  (Read 2678 times)

jess84

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Send Event - 'exclude self' question
« on: July 12, 2014, 12:17:08 PM »
Send Event, 'exclude self'.... should this exclude the current gameobject, or just the current FSM?

I assumed it would be the object, but it doesn't seem to work - it's still sending to the other FSM on my object.

Alex Chouls

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Re: Send Event - 'exclude self' question
« Reply #1 on: July 12, 2014, 12:20:56 PM »
I believe it only excludes the current FSM. I'll double check the code...

jess84

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Re: Send Event - 'exclude self' question
« Reply #2 on: July 12, 2014, 12:22:51 PM »
Thanks.

If it is just current FSM, can I put in a feature request for an addition of 'Exclude Current GameObject'? It's something that I've needed a few times - so I think it'd be quite a useful perameter  :)

Alex Chouls

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Re: Send Event - 'exclude self' question
« Reply #3 on: July 12, 2014, 02:59:21 PM »
Sure, that does sound useful :)

szomaza

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Re: Send Event - 'exclude self' question
« Reply #4 on: December 03, 2014, 09:17:47 AM »
Yes, the  'Exclude Current GameObject' possibility would be great.

I actually thought that is how it works and mentioned this as a bug here, before knowing any better:
http://hutonggames.com/playmakerforum/index.php?topic=8812.0

Please add this capability.
Br,
szomaza

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Re: Send Event - 'exclude self' question
« Reply #5 on: August 08, 2015, 10:55:02 PM »
Hi,

I know this thread is pretty old, but I just ran into this myself. Any news?