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Send Event - 'exclude self' question
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Topic: Send Event - 'exclude self' question (Read 2678 times)
jess84
Hero Member
Posts: 515
Send Event - 'exclude self' question
«
on:
July 12, 2014, 12:17:08 PM »
Send Event, 'exclude self'.... should this exclude the current gameobject, or just the current FSM?
I assumed it would be the object, but it doesn't seem to work - it's still sending to the other FSM on my object.
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Alex Chouls
Administrator
Hero Member
Posts: 4000
Official Playmaker Support
Re: Send Event - 'exclude self' question
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Reply #1 on:
July 12, 2014, 12:20:56 PM »
I believe it only excludes the current FSM. I'll double check the code...
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jess84
Hero Member
Posts: 515
Re: Send Event - 'exclude self' question
«
Reply #2 on:
July 12, 2014, 12:22:51 PM »
Thanks.
If it is just current FSM, can I put in a feature request for an addition of 'Exclude Current GameObject'? It's something that I've needed a few times - so I think it'd be quite a useful perameter
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Alex Chouls
Administrator
Hero Member
Posts: 4000
Official Playmaker Support
Re: Send Event - 'exclude self' question
«
Reply #3 on:
July 12, 2014, 02:59:21 PM »
Sure, that does sound useful
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szomaza
Sr. Member
Posts: 253
Re: Send Event - 'exclude self' question
«
Reply #4 on:
December 03, 2014, 09:17:47 AM »
Yes, the 'Exclude Current GameObject' possibility would be great.
I actually thought that is how it works and mentioned this as a bug here, before knowing any better:
http://hutonggames.com/playmakerforum/index.php?topic=8812.0
Please add this capability.
Br,
szomaza
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Sandbox
Playmaker Newbie
Posts: 1
Re: Send Event - 'exclude self' question
«
Reply #5 on:
August 08, 2015, 10:55:02 PM »
Hi,
I know this thread is pretty old, but I just ran into this myself. Any news?
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Send Event - 'exclude self' question