Hi, I am just starting out with Unity and Playmaker.
I have created a platform that I can move on the x axis using translate. I have circle prefabs spawning that bounce off this platform no problem.
I also have a wall which the circles will also bounce off.
My problem is that I want the platform to stop when it hits the wall, however it just goes through.
The wall and platform both have 2D box colliders on them, If I add a 2D rigidbody to the platform it will work, however I don't want to do this as when the circle prefabs hit, they will move it. If I tick "Is Kinematic" the Trigger and Collider events are not firing.
Is there a way to achieve this without a 2D rigidbody?
Thanks